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Ok, this is probably a real stupid idea, but...
I've caught the plant macro bug - I'm gonna give my isosurface
vegetation thoughts a shot...
There's two problemettes with that though :
1. I've never even attempted any kind of vegetation macro.
2. I'm rubbish at math. Actually not rubbish, but I'm probably gonna
find coming up with suitable isosurfaces a headache, at best.
Anyway, here's what I want to do :
I want to put together a set of macros to generate a wide variety of
vegetation - from grass right through to flowers, bushes and trees.
I'm gonna start with the easy stuff - grass - just the lawn-style stuff,
not longer, 'wild', grasses.
Then, I guess I'll need some kinda L-system style recursive macros to
generate stems, trunks, branches and so on.
Hmm... I kinda like to do whole plants with isosurfaces - could be
overkill I guess - but would be ideal for doing real nice bark effects...
Ok, so the things I need to look into are :
Isofunctions for stem, trunk and branch segments, leaves, flower parts,
maybe buds and fruits too...
L-systems.
Materials.
How to pull all these things together into nice, flexible, vegetation
macros.
Ok, I can probably dig up some info and resources to help L-systems and
Materials on the web - though, recommendationary pointers would be
appreciated.
But, as I said early, the isosurfaces are probably gonna give me
headache, so, any help on that would definitely be appreciated.
Rohan:
Even if you choose to not go down the iso route, we're both probably
gonna be looking into largely the same things - so this thread may be a good
place to discuss and share our findings...
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
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